Sunday, January 14, 2024

Seven Pages of 007 (Nintendo Power's "100 Greatest Ambushes")

"...GoldenEye is the greatest game in history."


Nintendo Power
Volume 100
Issue Number 100 of Nintendo Power is special - Not just for the abundance of ridiculous lists, but because it's from September 1997... Just one month after the historic release of GoldenEye 007 for the Nintendo 64.


Favorite quote:
"There are two antagonistic camps at Nintendo - those who think GoldenEye is the greatest game in history and those who think the first group has been seriously warped by having too much fun shooting each other in the back.
The argument goes like this - GoldenEye hasn't been around long enough to prove its staying power, even though no one on the Power staff has slept in about two months because they've been playing GoldenEye..."








Have to realize that this was just one month after the game's release.
Granted, some of the NP staffers probably had their hands on copies of the game months before the general public (so their opinions might have been formed ahead of time).




Didn't technically get my own copy until 1998...
A borrowed copy of GoldenEye 007 was in my possession for months on end. It wasn't my intention to commandeer that cartridge - A fellow player wanted me to keep unlocking cheats for him!



Picked up a copy at that point because some of this stuff was REALLY difficult to unlock - And I wanted to work on my own game cart.


The screenshots from this issue are nothing special. The "Goldeneye Update" notice at the bottom right of the first page indicates "a few changes" that occurred since the previous issue (NP #99) went to press.
(Nothing major from what I recall. A few tweaks to the objectives perhaps, but still hoping to make it available at some point...)

Enough of my rambling. Here's the article in its' entirety:



"100 Best Ambushes (GoldenEye 007)"
From Nintendo Power #100


Ten Little Soldier Boys...


Even if there's really nothing "new" to see, it's still a blast to browse through an article that's a quarter century old.





Light Reading in the Bathroom...


Sticky notes adorn the Facility map... Must have been keepin' track of memory values.
If ever there was a game that was hacked to bits by fanatics, it's GoldenEye.





From the Archives, a Little Black Dress...


Thrills, chills, and promotional stills. Always liked the Bunker in Multiplayer (pretty sure you gotta meddle with the game to allow 4 players in the Bunker).
Archives was good too - Even with two players, absolute chaos!
(You'd think with everyone in the office packin' heat, the system would police itself)






Cleopatra's Castle...

As if the casual NP reader is actually going to unlock the Egyptian stage.
(this is WAY before knowledge of button codes)


I'll never forget when the other Mission levels were made accessible for Multiplayer via Gameshark.

Street Heat...

Statue and Cradle were first.
Followed by Silo, Aztec and Streets (if I remember correctly).


Fast forward to 2024: Searching for some completely unrelated information, stumbled upon someone mentioning a YouTube video with someone flipping through the mag.

Figured I could do one better, considering that a copy of NP #100 sits on my top shelf.
(the Instruction Manual is also found somewhere online as a PDF)
All this stuff should be made available for anyone craving a hit of nostalgia!




Editor's Note: Another piece of completely useless NP trivia from this issue:
The page numbers on the bottom corners include a tiny graphic representing previous NP covers.
The GoldenEye pages are 58 thru 66. Just for fun, the games featured on those issues:
58: Wario Land
59: Ken Griffey Junior
60: Super Metroid
61: Donkey Kong
62: Super Street Fighter II
63: Stunt Race FX
64: Mortal Kombat II
65: Illusion of Gaia
66: Donkey Kong Country


No comments:

Post a Comment