GoldenEye 007 - "Beta Dam"

The game's first mission still holds a few mysteries, although some pretty solid discoveries have been made.
Mission Objectives for "Secret Agent" (Medium) difficulty...
The "Install covert modemand Intercept data backup" objectives are now only found on the harder difficulty levels.


Unused text from the Dam still exists in the memory, unused by the finished game:
"Picked up a covert modem."


A mini cache/drop point where 007 would need to recover mission-critical items?

In the final game, Bond starts the mission with the Covert Modem already in his inventory. The fact that some pickup text exists for the Covert Modem hints that it may have been considered as a collectible item at some point.There are a couple of unused object pads in the guardhouse near the Russian Commandant and first alarm. The preset locations are near the mysterious trapdoor, and appear side by side.







This little SAT box (value 0047) was originally going to be used where Bond installs the Covert Modem. It was replaced in favor of a computer screen. The SAT box was re-used in the Facility, as a background detail in the bottling room.




In the finished game, the guard towers by the docks do not have doors at the very bottom...
Unused placements for doors can be re-activated with codes and editors - When the doors are closed, a visible gap between the door and the door frame suggests that the doors were never finished.

Perhaps the doors went unused to make it easier to navigate the first mission.



Many unused objects and vehicles, including this Soviet boat.
Retrieved within the game's memory, and placed here by the docks via the GoldenEye Setup Editor. (a program created by N64 Game Modder SubDrag)


There's an unused preset pad beside the docks, right on the water. It only makes sense that the boat would be placed here... (Also an unused preset at the end of the docks where a lone guard may have been stationed)


Conveniently enough, if the Soviet boat is inserted into the starting point by the docks, it shows up perfectly in one of the level's opening cameras:




If Bond were to use the boat for anything, it would probably be to travel to the distant island on the other side of the Dam. People would use their Sniper Rifles to shoot paintballs at this (previously) inacessible area - Until a Gameshark code was discovered to actually go beyond the level boundaries and enture out there.

Now, via the GoldenEye Setup Editor, we can explore like never before.
The distant island (accessible only via game enhancing codes and emulators) has a few preset locations where items may have been.


Exactly which items Bond would have recovered, we may never know for sure - Although I believe one of the GoldenEye team members hinted that Body Armor was intended to be found on the island...

There's an unused preset on the wall of the island guardhouse where an alarm will fit.

Interestingly enough, the preset location for this alarm is found between the third and fourth alarms as we know them now.

It's presumed that Bond had to destroy this alarm to complete the "Neutralize All Alarms" objective... But it could even be possible that the objective may have been added after the island trip was scrapped...







Added a guard to the island just for effect. No guards can be found here in the released version of GoldenEye 007, although walking paths still remain in the game's memory...
According to SubDrag, there were paths for two guards on the island - One patrolling around the base of the guard tower, with the other one patrolling the upper walkway of the tower itself.


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