GoldenEye 007 - "Beta Dialogue" (Unused Text)

Every GoldenEye game cartridge still contains text for unspoken lines that were written for the single
player missions. Most GoldenEye fans have known about this for a while, thanks to GameSharks and other
cheat devices. Surprisingly, there are more than a baker's dozen...

A few more have also been brought to my attention, hopefully to be added eventually.


Compilation of "Beta" Dialogue from the one-player Missions:


FACILITY
A minor change here... General Ourumov counts down all the way from "Ten" to "One...".
(The new line is "One... Kill him!")



A single "1" also exists in the memory.
Just leftover text, indicating that the count may have been numerical at one time.







BUNKER 1
A single "hello" string can be found ahead of the dialogue in the first Bunker.
Probably a leftover from testing.


Alternate/unused text for Boris.
A few simple lines for Boris that were not used in the finished game...
Everything flows fine without the extra Boris talk, so it was probably deemed unnecessary.






STATUE

There are two "null" slots before Janus and Bond's conversation with Janus - Probably a couple of placeholders that went unused.


In the GoldenEye movie, the line "Closing time, James. Last call" was spoken by Alec Trevelyan in the
Facility...The game has actually two references to the "Closing time" line, but it's never actually spoken while playing the game normally.







TRAIN
Some unused dialogue for James Bond when Trevelyan challenges bond to make a move.
This line went unused...Actions speak louder than words.







CRADLE
Here's that familiar line from Alec Trevelyan. Taken directly from the GoldenEye movie, unused by the game, yet strangely showing up as a "cut" line from two separate missions.
The only difference here is a period instead of a hyphen.




Trevelyan has a bunch of snarky remarks for 007 during their final showdown.
This one isn't uttered in the finished game.






EGYPTIAN
Voodoo sorcerer Baron Samedi definitely has a chilling laugh.
The text "Baron Samedi: Ha Ha Ha Ha..." can be found in the game's memory, although the finished game never uses the line.
Perhaps the line was written first, and they decided to add a creepy, sinister laugh that eventually replaced the dialogue.




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