Sean Connery
aka James Bond
(1930 - 2020)
Sunday, November 1, 2020
Thursday, December 20, 2018
Adventures of Super Mario Bros 3
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Do the Frog Suit! |
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Thwomp definitely takes pride in his work. |
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The joys of torturing younger siblings... |
With a castle full of spoiled teenagers, the Koopa Klan is about as dysfunctional as The Osbournes.
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Princess Toadstool aboard the Doom Ship with King Koopa and his minions. |
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"The dungeon???" |
Friday, March 30, 2018
Game Over for Nintendo Power
A few final thoughts on the end of Nintendo Power magazine, a publication that lasted for nearly a quarter century. It's sad that many people seem to have a "Good Riddance to Nintendo Power" attitude.
Sure, anything in print tends to be considered obsolete nowadays. But it kinda bugs me that people are so quick to not only care that Nintendo Power is gone, but to actually be happy about it's demise.
Obviously countless subscribers were lost due to the internet, with the abundance of free guides and walkthrus. It's hard to compete with that. Especially since NP was asking $20 for a year. That's $1.66 per issue. Can't even buy a pad of paper for that... Plus you got to choose a free Players' Guide, which is good to have on hand if you're playing with friends who are new to a game.
Another phrase that's been used to describe the magazine is "thinly veiled advertising". What can be expected from a magazine published by Nintendo? New game reviews tended to be biased, but I really didn't care. I just took it for what it was... A free player's guide, and a thick stack of video game screenshots, previews and newly released games every month. Not to mention the cool artwork and posters.
I haven't subscribed to the magazine in well over a decade, and the last issues I received tended to cater mostly towards the 10-13 year old audience... Still, I somehow think the world needs quirky monthly magazines like this one.
Sure, anything in print tends to be considered obsolete nowadays. But it kinda bugs me that people are so quick to not only care that Nintendo Power is gone, but to actually be happy about it's demise.
Obviously countless subscribers were lost due to the internet, with the abundance of free guides and walkthrus. It's hard to compete with that. Especially since NP was asking $20 for a year. That's $1.66 per issue. Can't even buy a pad of paper for that... Plus you got to choose a free Players' Guide, which is good to have on hand if you're playing with friends who are new to a game.
Another phrase that's been used to describe the magazine is "thinly veiled advertising". What can be expected from a magazine published by Nintendo? New game reviews tended to be biased, but I really didn't care. I just took it for what it was... A free player's guide, and a thick stack of video game screenshots, previews and newly released games every month. Not to mention the cool artwork and posters.
I haven't subscribed to the magazine in well over a decade, and the last issues I received tended to cater mostly towards the 10-13 year old audience... Still, I somehow think the world needs quirky monthly magazines like this one.
Sunday, February 11, 2018
SMB3: Wrong Warp (7-1) to Princess
A fascinating Super Mario Bros 3 glitch has been found that skips ahead to the game's ending with Princess Toadstool. The setup may seem complex at first, but completing SMB3 in mere minutes is rather incredible (and controversial).
After nabbing the first two warp whistles and traveling to World 7, a glitch in World 7-1 can have Mario rescuing the Princess in just over three minutes of playtime! (Imagine if all girls got off that quickly...)
This trick completely bypasses the entire Dark World, even Bowser... It doesn't work every time because it's difficult to line everything up. Most of the Koopa shells need to be placed perfectly, to the pixel. (This trick also cannot be completed in the Super Mario All-Stars version)
I found the following videos helpful...
The first video is 10 minutes long - And even if your mind is blown by all the technical details, it's really interesting to see what's happening behind the scenes in the game's code... Which helps to understand why these variables are so important to make the glitch work. The second video is a simple explanation. Third video is a simple playthrough performing the glitch.
Super Mario Bros. 3 - Wrong Warp (10:06) by Retro Game Mechanics Explained
https://www.youtube.com/watch?v=fxZuzos7Auk
Super Mario Bros. 3 - How to do the 7-1 wrong warp glitch! (Easy setup) (7:17) by Taven Webb
https://www.youtube.com/watch?v=d9FoUjvU4KI
(video is taken from handheld device, but setup is easy, as advertised)
Completing The SMB3 Wrong Warp Successfully (3:57) by Antique Girl
https://www.youtube.com/watch?v=y73griqeHNk
A collection of notes and screenshots from a few successful attempts:
Back to the start of the level to find the first Koopa. This value is relatively simple to set. Because the final pipe glitch is easier to perform with small Mario, Super Mario holds this Koopa shell right beneath this pipe.
But if everything lines up, and the correct values are in place, Mario returns on screen standing on this block. A
simple jump with 'A' can trigger the game into loading the Princess room and
end-game sequence, plus an arsenal of P-Wings for your efforts.
Tuesday, February 6, 2018
SMB: Wrong Warp (4-2)
The traditional way to find Warp Zone in World 4-2 of the original Super Mario Bros is to climb a vine hidden in an overhead block. Located barely one screen to the right of the vine, happens to be a pipe that leads to an underground coin cache.
By virtue of the Warp Zone and the Coin Cache being so
close together, it's possible to trick the game into sending you to the Warp
Zone area instead of the Coin Cache.
Normally, Mario's on-screen position is beneath your coin count. By shifting him far enough to the right, closer to the "W" in "World", (with the screen still scrolled to the left), the game will still have the value for the Warp Zone area as your destination instead of the coin room. When Mario re-appears on-screen after going down the pipe, he's loaded into the Warp Zone without the vine.
There are a few different ways to shift Mario the required 20-30 pixels to the right for this trick to work.
Another technique involves jumping or sliding under the first set of blocks by crouching as Super Mario. Stand up while underneath the blocks, and the game will shift Mario through the wall and to the right of the screen.
As long as Mario is still shifted to the right when he enters the pipe, he'll go directly to the above-ground Warp Zone area.
The ability to skip past the vine and onto Warp Zone saves precious seconds for speed runs. It's also really neat to learn what's happening behind the scenes... The first video features the evolution of all fastest known routes leading up to and including the discovery of "Wrong Warp". The other clips specifically discuss the World 4-2 Wrong Warp glitch:
4-2: The History of Super Mario Bros.' Most Infamous Level (20 min, 30 sec) by Summoning Salt
https://www.youtube.com/watch?v=i1AHCaokqhg
Darbian explains Wrong-Warp (3:23)
https://www.youtube.com/watch?v=7mIrKJ_s9qQ
SMB1 4-2 wrong warp tutorial/explanation (3:44) by andrewg1990
https://www.youtube.com/watch?v=U5B9rcL98ao
Normally, Mario's on-screen position is beneath your coin count. By shifting him far enough to the right, closer to the "W" in "World", (with the screen still scrolled to the left), the game will still have the value for the Warp Zone area as your destination instead of the coin room. When Mario re-appears on-screen after going down the pipe, he's loaded into the Warp Zone without the vine.
There are a few different ways to shift Mario the required 20-30 pixels to the right for this trick to work.
The
most popular method is with a "Backwards Bump". Mario's on-screen
position changes by several pixels anytime he brushes a wall while
jumping backwards - He moves ahead slightly further than the screen
scrolls.
As long as Mario is still shifted to the right when he enters the pipe, he'll go directly to the above-ground Warp Zone area.
(The glitch even works in
the Super Mario All-Stars version)
The ability to skip past the vine and onto Warp Zone saves precious seconds for speed runs. It's also really neat to learn what's happening behind the scenes... The first video features the evolution of all fastest known routes leading up to and including the discovery of "Wrong Warp". The other clips specifically discuss the World 4-2 Wrong Warp glitch:
4-2: The History of Super Mario Bros.' Most Infamous Level (20 min, 30 sec) by Summoning Salt
https://www.youtube.com/watch?v=i1AHCaokqhg
Darbian explains Wrong-Warp (3:23)
https://www.youtube.com/watch?v=7mIrKJ_s9qQ
SMB1 4-2 wrong warp tutorial/explanation (3:44) by andrewg1990
https://www.youtube.com/watch?v=U5B9rcL98ao
Monday, February 5, 2018
SMB: Minus Mario
The "Minus World" is a neat little glitch that can be performed in the original Super Mario Bros. A fun trick, though it never made much sense. So why does the "Minus World" even exist in the first place? And why is it an infinite looping copy of world 7-2?
Turns out that jumping through the wall actually tricks the game into loading the wrong warp zone... But that's only part of the what's happening. Just stumbled upon this really interesting video that explains it all...
Why the Minus World Glitch Happens (8:38) by MagicScrumpy
https://www.youtube.com/watch?v=Hv_h_R3o9r8
Turns out that jumping through the wall actually tricks the game into loading the wrong warp zone... But that's only part of the what's happening. Just stumbled upon this really interesting video that explains it all...
Why the Minus World Glitch Happens (8:38) by MagicScrumpy
https://www.youtube.com/watch?v=Hv_h_R3o9r8
Tuesday, January 9, 2018
Time Warp: DKC3
Didn't expect to find myself back into Donkey Kong Country 3, but after re-experiencing the first two games in the series, I was only going to play a few levels of DKC3, now I find myself halfway through the game.
Since DKC3 seems to be the easiest game in the series, as kids we'd race against each other to see who could finish DKC3 in the fastest time. (Of course at the time, we didn't know about the HARDR and TUFST codes to make the game more challenging...)
I'm sure while searching for bonus levels, most of us stumbled upon a few of these mysterious invisible barrels that will teleport you to the end of the level. Not referenced anywhere in the instruction manual, in a time before the Internet, I was fascinated by these warp barrels. Most involve Kiddy Kong tossing his lighter cousin Dixie up in the air to reach an invisible barrel that materializes when touched.
In retrospect, Funky Kong may offer a clue at the start of the game... Sure, "reach the stars" is probably just an expression... But there are clearly stars on the warp barrel. Oh yeah!
Definitely didn't find all the warp barrels back when I first played the game. Turns out there's a warp barrel hidden in every single one of the game's first 10 stages (first 2 worlds) in both DKC2 and DKC3... Allowing you to be defeating DKC3's second boss in 4 minutes of game play.
I'm sure while searching for bonus levels, most of us stumbled upon a few of these mysterious invisible barrels that will teleport you to the end of the level. Not referenced anywhere in the instruction manual, in a time before the Internet, I was fascinated by these warp barrels. Most involve Kiddy Kong tossing his lighter cousin Dixie up in the air to reach an invisible barrel that materializes when touched.
In retrospect, Funky Kong may offer a clue at the start of the game... Sure, "reach the stars" is probably just an expression... But there are clearly stars on the warp barrel. Oh yeah!
Definitely didn't find all the warp barrels back when I first played the game. Turns out there's a warp barrel hidden in every single one of the game's first 10 stages (first 2 worlds) in both DKC2 and DKC3... Allowing you to be defeating DKC3's second boss in 4 minutes of game play.
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