Refusing to Get a Life
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SMB2 (All-Stars Version) |
Attempting another playthu of oldschool classic Super Mario Bros. 2.
(A feat I haven't accomplished since the 1990s)
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SMB2 (NES) |
Bouncing back and forth between the original SMB2 (1988) and the Super Mario All-Stars version (1993).
The original game offered just 2 lives to start.
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SMB2 (All-Stars Version) |
Of course the Super Mario All-Stars version is more forgiving to make it more fun.
Five lives to start the game with, plus the ability to select a new character if you die.
Each level can become a bit of a team effort as each character utilizes their strengths.

Those extra lives quickly depleted by a fortress maze full of "Sparks".
Still, managed to push further into this game than I have in decades.
Certainly don't remember the game being this challenging - Or maybe I was just a hell of a lot more patient.
SMB2 is a tad different than its' Mario brethren...
Gotta re-train a few compulsive Mario habits.
Can no longer squash enemies as if they were Goombas - Instead, it's best to throw vegetables at them (or throw baddies at each other).

Looking back at the game now, elements like climbing the side-by-side length of chains has a Donkey Kong Junior feel...
