SMB3: Magical Cursing...
|
Super Mario Bros 3
|
Unlocking the White Mushroom House by collecting 46 coins in World 7-2. A special Toad House will appear on the map, awarding Mario with a P-Wing.
Not sure if I had ever performed this trick in Super Mario Bros 3.
Was hoping to do it on the original NES version.
Requires some precision moves, and the controls are so brutally unforgiving that I just could not get Frog Mario to navigate properly.
Definitely recall this challenging "obstacle course".
Most of the stages in the World 7 Pipe Maze are a bit tricky.
Some advance preparation is also needed, because Mario needs the speed of the Frog Suit.
There are Frog Suits found later on in World 7 - But this is just the second stage of World 7, so Mario needs to have collected one during his travels (obtained in World 2 or World 3).
World 7-2 has a stash of coins and bricks below the level itself, accessed via pipe. Only Frog Mario is fast enough to retrieve all of the brick-turned coins before the time runs out.
|
Hop to it!
|
A precision jump over this block proved to be considerably difficult.
Made it through a couple times, but missed a coin or two - So it doesn't count!
Will eventually go back and try again... Someday.
Determined to succeed, attempted it on the Super Mario All-Stars version.
Got it almost instantly. Even though it's the same game (and I'm using the SAME physical controller), the controls are a bit more forgiving, allowing me to better maneuver Frog Mario.
46 coins to collect, although there's no need to count.
Pretty much located in the same area, in three "blocks".
This late in the game, we can definitely expect a challenge.
It's practically deserving of its' own walkthru...
World 7-2
(46 coins to unlock the White Mushroom House)
|
Pest Control
|
Frog Mario grabs an Ice Block and tosses it at the little Nipper plant guarding a pipe to the underwater coin chamber.
|
Being a Frog
|
Must be careful not to accidentally smash any bricks in the underground area...
Even busting a single block will prevent Mario from getting the necessary coin count.
The easy 18 coins should be collected before hitting the "P-Switch".
Returning to the water, with precision swimming.
Collecting the time-sensitive block-turned coins quickly and efficiently.
The task needs to be performing without wasting a stroke.
After a failed attempt, I'd go back and swim the course a few more times anyway, just to nail down the timing.
|
A Quick Swim |
This narrow gap is another snag. Mario swims very fast in his Frog Suit.
But one wrong move into a block or wall, and he just won't have enough seconds on the clock to grab all the coins.
|
Move it, Froggy!
|
Swimming straight up and hopping out of the water to grab the near coins, followed by delicate hops to the far corner.
Even missing one or two coins just won't cut it.
Gotta obtain every last one of them.
|
Musical Interlude
|
After leaving the water area, Mario gets trapped in a pit with a Koopa. Gotta punch out just enough invisible Note Blocks to make a bridge. Back underground again, returning back up to cross relatively safely...
|
Piranha Plants Hungry for BBQ Frog Legs
|
A quick maze of Venus Fire Traps awaits Mario.
Try to keep the high ground, jumping for the highest pipes, immediately as the creature goes back into its' home.
|
Make it down this pipe... No more enemies to deal with! |
At the end of the "maze", the exit pipe is the only one leading into the ground.
|
Special Mushroom House, here we come! |
Our reward is a P-Wing...
But in reality, it's the satisfaction of pulling off the stunt.
In the Super Mario All-Stars version, the "White Mushroom House" is actually blue.
Extra Credit Assignment:
|
World 7-3
|
"I Am Invincible!"
The next stage of Pipe Maze is World 7-3, which offers unlimited Invincibility - The only catch is Mario must race to the next question block while still Invincible (otherwise the item box will contain one lousy coin instead).
Collect a Starman at the beginning of the level, and race towards the goal.
The subsequent blocks will contain a Starman if Mario is still Invincible.
Despite Frog Mario's incredible jumping ability, a few areas pose a challenge.
A few awkward jumps with the Frog Suit.
Lakitu also shows up midway - All the more reason to be Invincible!
While Frog Mario can jump incredibly high, sometimes getting him to land exactly where you want can be difficult - Therein lies the challenge.
The course itself was designed for Super Mario or Raccoon Mario...
Essentially "bridging the gap" between the two levels by making it all the way through 7-3 with the Frog Suit.
It's not easy being green...
Decided to do attempt it just because the following level (
7-4) is a water stage, best suited for Frog Mario...
Considering the White Mushroom House was unlocked in the previous level (
7-2) with the Frog Suit, it seemed like a fun challenge to try and keep it on during the interim level.