Showing posts with label Donkey Kong Country 2. Show all posts
Showing posts with label Donkey Kong Country 2. Show all posts

Friday, July 4, 2025

Pyrotechnician Appreciation Day...

More Fun Than a Barrel of Monkeys!


Celebrating in style with Kaboom (of DKC2 fame).

(Upon opening our complimentary barrel, it smelled badly of charred monkey remains...)


Almost forgot about these collector cards issued in Nintendo Power magazine.

Seems I saw fit to stick them in binder sheets for preservation, and I'm glad I did.














1994-97 Nintendo Power Magazine Inserts
Total Cards: 78

There are 8 cards dedicated to each game (plus several cards to promote Virtual Boy at the end of the set).

In addition to DKC and DKC2, characters from other games include Mario Kart 64, Megaman X2 and Mortal Kombat 3,  Star Fox 64 and Street Fighter Alpha.

That's quite a lineup... Wouldn't mind acquiring the cards from some of those games, particularly Mortal Kombat.


From the back of the card:

"Turn Ons: The Fourth of July..."











Wednesday, February 5, 2025

Can't Rush Perfection...

Mario is Missing!

Little Miss Dark manages to usurp Super Mario!
How can this be?

Possibly because of an unplanned side-project, the Perfect Dark N64 Blog which quietly debuted last year.
perfectdarkn64.blogspot.com

Much of the content is not to be taken seriously - But many of the cheat codes, unlockables, secrets and walkthru pages have been restored.


STAR CHARTS
" Because The Best   Video Games Came Out Last Century! "


GameSystem
Released
1Perfect DarkN642000
2Super Mario Bros. 3NES1990
3GoldenEye 007 N641997
4Donkey Kong Country 2SNES1995
5Super Mario All-StarsSNES1993

Despite the enduring popularity of Super Mario Bros 3, the NES classic gets bumped down one spot as Agent 007 hides in the basement shadows.





Tuesday, March 5, 2024

Mission Statement...

Professional Courtesy

Super Mario Bros. 3

Super Mario reigns supreme on the leaderboard, with Secret Agents James Bond and Joanna Dark covertly infiltrating the ranks.

The Kongs also manage to keep up, with the enduring popularity of Kremling Pirates and Dixie Kong (because blondes really are more fun).


STAR CHARTS
Navigating the Retro NintendoSphere 


GameSystem
Released
1Super Mario Bros. 3NES1990
2Super Mario Bros.NES1985
3Donkey Kong Country 2SNES1995
4GoldenEye 007 N641997
5Perfect Dark N642000


GoldenEye 007







Tuesday, December 5, 2023

Constellation Prize...

The Nice List

Super Mario Bros. 3

The popularity of Super Mario is hard to match, with his games occupying the top three spots on the chart.

Diddy Kong and James Bond round out the top five.

A lump of Kremling Pirate Gold will be found in your Holiday Christmas stocking if you play as Oddjob in Multiplayer.


STAR CHARTS
Navigating the Retro NintendoSphere 


GameSystem
Released
1Super Mario Bros. 3NES1990
2Super Mario Bros.NES1985
3Super Mario All-StarsSNES1993
4Donkey Kong Country 2SNES1995
5GoldenEye 007 N641997


Donkey Kong Country 2:
Diddy's Kong Quest










Tuesday, January 9, 2018

DKC2: The LOST WORLD

Anything from the Lost World automatically comes to mind when considering the most challenging levels in Donkey Kong Country 2. Everything you've learned is put to the test, forcing your skills to be sharper and your reflexes quicker than ever before as you explore five mysterious worlds of jungle, fire and ice.


As if the levels themselves weren't difficult enough, each stage contains a bonus level that's easy to miss, and considerably hard to get to. In the Lost World, DK coins are awarded for completing bonus stages instead of Kremcoins.

 
The big goon Klubba lets you pass into the fabled Lost World areas for fifteen Krem Coins per stage. What a ripoff. I'd kick his ass if it wasn't for that club.


Jungle Jinx (accessed via Crocodile Cauldron)
Wonder where all the manufactured tires came from... Not only are you required to bounce along the huge monster tires as they roll over pits of spikes, but the things will also bowl you over and crush you into a wall. Bonus level is snagged relatively easily ; When you find the letter "O", roll off the cliff to the left and perform a mid-air jump into the bonus barrel.


Black Ice Battle (accessed via Krem Quay)
Who doesn't love a snow and ice level? This one's actually pretty tame compared to other Lost World locales. Not too far off the beaten path is a canon ball inside a chest. Carrying the canon ball with you until you meet the Zingers that are guarding the "G" letter, and a bonus room.


Klobber Karnage  (accessed via Krazy Kremland)
Many consider Klobber Karnage to be the most difficult stage in the entire game... Klobbers everywhere, speedy and agressive. The trick is to be quicker than they are, know which ones you can just jump by, and which Klobbers you need to stomp - In order to use their barrels as weapons against the Klobbers waiting ahead... And know that one bad move and they'll bump you into a spike pit.
An easy to miss bonus at the end of the level. Cranky Kong does offer a clue to it, and it is marked with a lone banana.


Fiery Furnace (accessed via Gloomy Gulch)
A bit of precision barrel blasting that takes some practice. The real challenge here is making it to the bonus barrel with both Kongs intact, while avoiding Cat-O-Nine Tails and Kutlass. It's a fairly difficult bonus level, requiring you to navigate a barrel through a narrow thorny bramble maze full of Zingers. After the bonus game, you're automatically sent to the end of the level, and gotta restart from the beginning if you failed the bonus game.


Animal Antics (accessed via K.Rool's Keep)
Most players will have the Animal Antics stage near - or at the top of their list for most difficult stages in the entire game. Five segments, each played as a different animal buddy. The bonus is hidden in the part with Squitter the spider, just past the save barrel. Unlike most levels in the lost world, you can retry the bonus if you fail. Helps offset the fact that the rest of the stage is so frustrating.
Navigating Squawks the parrot through the windy bramble maze is when things start to get crazy... And just when you think you're done, you gotta take Rattly the snake through some Zingers and spike pits.

One more battle against Kaptain K. Rool before you'll finally get some respect from Cranky Kong...

I truly had an amazing time conquering the Lost World in Donkey Kong Country 2, and enjoyed seeing the game's real ending for the first time in two decades... That was back when games were games.

Monday, January 8, 2018

DKC2: Most Difficult Levels

Donkey Kong Country 2 is a great game with so many amazing worlds... Lots of favorites, but somehow it's the ones that you get stuck on that you seem to remember most.
Many people despise any stage with barrel blasting.... Others aren't crazy about levels where you play as Rattly the snake. Snow and ice locales are never popular. But the most disliked stages seem to be ones where the game dictates the pace by forcing you to climb higher and faster to avoid being crushed, burned or eaten... Or if there's a fierce wind that's tossing you around.

Bramble Blast (3-6) was incredibly frustrating as a kid, but took me two attempts as an adult. Bramble Scramble (4-3) is consistently challenging during every play through. Both feature the lovely melody of the Stickerbrush Symphony track, which I truly believe helps you from going insane with rage when you repeatedly die in the bramble patches.

Gusty Glade (5-3) is another fairly disliked level. The sporadic wind can present some challenges, and can leave you cursing and swearing as you get tossed down a pit. Arctic Abyss (6-1) gets a mention, as many players despise it. Not a fan of snow and ice in any game that doesn't involve a puck.


Windy Well (6-2) gets votes from many players. Leaping over, under, and through Zinger wasps is never fun, especially with the wind thrashing you around. I completed the level and got the DK coin, but died a bunch of times getting the bonuses. The game doesn't allow much backtracking here, which means a trip back if you missed something.


Toxic Tower (6-5) makes the top of many players' lists as the most challenging level in the entire game, which is rather fitting as the last level in the regular world. Requires lots of quick jumping and patience to charge up Rattly's super jump while the acid is continually rising. Last bonus level is found using Squitter. It's fairly well hidden, as the lone banana clue is hidden behind a Zinger bee that you might not bother to kill as you're frantically trying to escape the tower.


Some levels are ridiculously hard until you figure out how to beat them... Others remain challenging even afterwards. Sometimes, it's the bonus games or DK coins that give you a hard time.
In selecting the following levels as "most difficult", I've tried to balance all things into consideration - the stage itself and the extras. Here is my short list for "most challenging level" in Donkey Kong Country 2: Diddy's Kong Quest:



Web Woods (5-5)
Patience is the key in web woods. Lots of enemies and pitfalls, but as Squitter the spider, you can fend 'em off with webs and climb yourself anywhere... But a few things make the level a bit tricker than most. 
First off, is a rather unconventional bonus area unlocked by following one of Kannon's cannonballs back towards where you came. There's a familiar banana arrow to guide you, so it's not that hard... But having to navigate ALL the way to the end of the level target again for another chance to snag the big shiny DK coin as it flickers on screen for an mere instant is absolutely infuriating.


Chain Link Chamber (6-5)
I find this level to be a bit like Web Woods in the sense that you gotta carefully make your way through the level again, re-enduring the tediousness of dodging all obstacles and hazards to snag everything.
Got through the level OK... Managed to snag the DK coin hidden by the letter "N".... But the bonus levels seem to be well hidden. Especially the bonus area hidden between these two Kannons.


Screech's Sprint (7-1)
The last stage before you go on to fight Kaptain K Rool, so naturally, it's gonna be a tough one. Getting past Cat-O-Nine Tails and Zingers, a nearly impossible jump unless you're using Dixie, plus a jump over thorns to an overhead bonus cannon that's fairly well camoflagued behind the leaves, just before the save barrel.
Racing as Squawks the parrot against Screech through the thorn maze is no easy task, but just like the craziest Mario Kart tracks, you memorize the tight spots, and find ways to shave seconds off your time until you can burn the competition.

These two "gems" from the DKC2: Lost World get honorable mentions:
*Klobber Karnage (8-3): Fast and aggressive, one wrong move and Klobbers will run you into a spike pit.
*Animal Antics (8-5): Particularly the part where the wind tosses Squawks all over around the thorn maze.