To say that GoldenEye 007 has a few mysteries would be an understatement.
The game is full of unexplained things, many of which have actually been explained.
The game is full of unexplained things, many of which have actually been explained.
MYSTERY# 001: The Green Truck in the Dam:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-04HLz7HN7F2uqHuhGvI3445WhMzLrqnN4LcSCdVLYjfmlAwMRH5WzFRbdPpoeAcm8IC4r0trjU0oyJ4xNPqPVaKkDojsipOuu4QOB3AQUJAKrmQviMseAkiInXUPNCT7i2D8U4jhocCKK2Gd6ZuupentyTu3EcS2a-Ufab_kPcJr0F-p_SevuTR8AoHa/s1600/greentruck.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimx5CEH62m4sAjGVL-Y7dMVDMGOTs8jbqfZYxYTrs4Rq1x3F2vNXrmgemmuA5qwM8agPTmYw0DPdBkoRy680HuaydzSVVkzAdLQa7eh4XTGdy-hcOPxp7ceNP9-_xex1D2qYBj0EUBcxFk1kGv6XxsU8ERxiSObsOXO-_liUvu_pnYjg1T2xPocyEblg-V/s1600/greentruck2.jpg)
The truck will then come to a complete stop near the guardhouse, before progressing onto the dam itself.
Bond opens the doors for this truck so it can pass through the gates, then it stops. The truck stops if you go in front of it. The truck has no apparent purpose in the final version of the game.
One early fan theory suggested that in an earlier stage of the game, Bond was required to destroy the truck.
The official comment on the truck's purpose: "As far as the truck goes in GoldenEye 007, it is just there to help guide you through the first part of the level. Once it comes to the doors with the red switches, it stops and makes you press the switches to progress. Other than that, I don't know of any other purpose the truck serves."
Another member of the GoldenEye team made reference to a "van" that the player would drive.
Code was written, but problems occurred when the player could become "stuck" in a dead end so the notion was scrapped.
Unsure if this "van" is actually the truck in question, but it's where I'd hedge my bet.
MYSTERY# 002: The docks on the back of the Dam:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia0Rkn_1JlNSgaxvw-rdlyfESoCN9nBskmkKUJjnfuCWlvCRtts_r6OR5tWJ-kxQgRxZi25c6uZ4C58zrA5xCqH96vDSQwWdwIYpZYvxXCDk_E5DF-6swDS9bW38c9xgzM7zUivRzeE1FtFdkjs0jbIwQ9JIGHp0K26RlsRx2uPiH0dV8q0rr9rEf1BBIk/s1600/docks.jpg)
Complete with bollards for boats to tie-up, these docks on the backside of the Dam are awesome detail.
I would suggest that they once played a bigger part in the level. It's possible that a boat once awaited James Bond, which he would then drive to the island. Other rumors claimed that guards drove the boat from the island to the docks after sighting James Bond.
MYSTERY# 003: Mayday and Oddjob:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirMq8O1WPYixIPpPRK-YCfyCHdFjeoV6plAhy7Gz-PjzYX8bGu82AMuu1l0Kd-ENMhR0XYLCf5mkWBYc0SfUyMxvnvQ4EmVtckl3Dk86ikV32vtPana2PeyN2Q-cLIDwpKf1xm5uXGP4Pz2IOd-SBk9w6pTIYCcwCAaThpiRadgz5YgpU0fkz-8kxmMhzk/s1600/mayodd.jpg)
These two classic Bond villains are found only in the game's Multiplayer mode, and are not found in any mission...
Listed as characters in the instruction booklet, they appear in the opening intro and the end Game character cast. They could have possibly been intended for use in the one player game, but went unused.
Interestingly enough, both villains died in previous Bond films and would not be alive in 1995.
Coincidentially (or intentionally), Jaws and Baron Samedi each survived numerous encounters with 007, making it feasible for them to be in GoldenEye.
MYSTERY# 004: The island across from the Dam.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxxgLFFeVc8lEai8_HA3OlJ6ANA9Kmpx4UvbErxB6SpXSYE9unuGHKsy4UYKa8bWRAmDF_pJkKyM80yLp1JuGGkAcsNh7OHecsZjs1cDpHZFd1q-K5B0Kxca02OzErrfFZF6CX1Edx3FrhKFdDF_yusf8b5R_T6z46EtiC7SnL6A_2_3F5zg2MYRsJpzJn/s1600/island4.jpg)
You can reach the mysterious guard tower #4 with a GameShark. But it has no purpose at all, so why is it there? In an earlier versions of the game, it's believed that Bond would go there to complete an objective.
The island was simply left as a background detail, but it is a fascinating experience to visit it. An inactive drone gun is mounted on the front of one building. Bond would travel there by boat, but the complexity of implementing this scenario led to its' removal.
MYSTERY# 005: Where is the Spyder Gun?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOOJzoB8gvSlNqRAKFk4KAyAyIzM1AJXNOMdK-j1lTf7sb8JB3sO5lFBN_zBfomJF9egB54ajoieDj_b8uA31d07xmPSnXi2deZE2w6HCwOLcmu1e0KOzGJrBABieN-6ROPS51uRhXO7Z9xxPSDJDvCKAbSBiJhgCuOoAs3wTZuMu26l6FAmHfxVXUwZpo/s1600/Spyder.jpg)
The Klobb was originally called the Spyder, and the booklet was printed without the change.
Late in development, all weapon names were changed for legal reasons. The Spyder (originally called the Skorpion) somehow became the Klobb. As far as I know, the Spyder isn't a name associated with an actual firearm, but possibly a paintball gun manufacturer.
MYSTERY# 006: The 24th Cheat Slot
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitc6qoLI6mWVNrrSV7qrPVn4DC_h9-4pEVfsHKLub4fHpZv4ICM7iTuyJhJBCJsV1SktUNOz2pwwNhSU7PiAteNkCOSosM-oiwMS3kDZc8cNlcCWkJ3aeYWJz-LzyJ-CJY5HOwteqixOb5zqJGk1_hyphenhyphenQvsDvOxpDSaLlg6mcV3ro9cA3ucKSBKKGEjE02D/s1600/24cheats.jpg)
The Cheat Options screen has an empty space on the bottom right. A deleted or otherwised unused Cheat called "Line Mode"can be re-activated with a Gameshark code (or by applying a cheat patch to the GoldenEye ROM).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGEELarSv3uy5412yEZphIgMD53IkkHpdxwJnCvFETchjYyCQjC6uEN9U1xv42fZ1isQ2FDGu3C1otHTsguem1VJWpwES5OcMLPbtxqIC8DpELIPOPp0NChfMTzQ-Zxccb5s6jxBxBG4ZdARDdtyfSBK_hBNk1jcbuXMTQd9QW2XwIr92Cg5IJzIT9b2rU/s1600/linemode.jpg)
MYSTERY# 007: How do I earn the All Bonds Cheat?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-CdW26FUyESf5aPlR086ptlKjnrABpM91CGvgpboWzmXInpL4GqRjEMvGyMSyg7eOzRGYRV2XiROW35MjLdy8ijkjNRQoBN8K4Rx4GrcBOfcuY4YtYPT1zbjtU505geu8sVOKYkcYPrCQCXGq7pJX464ffbYlXX5OG6mgtW7bhQqxNkR5bAIqzT66iTOa/s1600/allbondsbeta.jpg)
Spread like wildfire by gaming magazine EGM in an April Fool's issue.
The bogus claim was that a player could earn this as the final cheat by completing the Aztec mission on 007 Mode (the most challenging level), with the enemy difficulty settings cranked to the max, in under nine minutes.
Many people swallowed it. The story was made up, but based on a grain of truth that the Bonds were in the game at one time. Three of the old Bond photos can be accessed with a Gameshark and other devices. The suites and faces can also be retrieved from the ROM. The suits appear in Rareware's "sequel" Perfect Dark. Read more in the 'All Bonds' page.
MYSTERY# 008: Where is Xenia Onatopp on the Frigate?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvOYBefDitXSO2dKt0EYNlCb-gKJIY0iZm2qFipFPWY6bSt7z8luMubA81-4NNPBIih_hLb9FvbXsTwAGZ58RydCXqcqqnrxh6DCPO6tc6S2NCL_ciuF09fXihn4IOOq_PM8Sv1Y0uwYd7s1BZyeMqn5AXaXOP86GI_qoi5MS4WVOECxD8vmpfFPNEwO38/s1600/frigate.jpg)
According to Moneypenny's briefing, Xenia Onatopp is rumored to be aboard the ship, just like she was in the Goldeneye Movie.
But Trevelyan's henchwoman Xenia Onatopp is nowhere to be found on the Frigate. She was more than likely intended to be on the ship at one time, and the briefing simply wasn't changed. The Helicopter Pilot (also MIA) may have been involved, as Xenia kills the pilots in the GoldenEye movie.
MYSTERY# 009: Where is this Hidden Citadel Level?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXNA26OHuqJ0mVLnGSe9aCD2liJ8aLVcmm7TgdyYVAZIk9mfnSy4gUg0-6wfPau8SIgOAFrNvwdtPcyIwl5zQj59Y-Bax1Of0qwzs4eIu7WaR4mLTdvk1jK4oLI5Z02XWCIZ6ZlWE13OZu4rvgdfSC-JFVHd2u5Y7k4ZWA5aveV_G2JSGSeanGPVWRzH54/s1600/citadelpic.jpg)
immediately following the other level names. Many fake screenshots existed, including this one.
The rumored Citadel level was apparently an early Multiplayer test level. It was said to have been removed from the game before it was completed. Many rumors suggested that it was a Cathedral. Years later, a level called "cat" would be found within the game's memory. Citadel had been found at last.
Only viewable at first - But dedicated N64 Game Modding Enthusiasts put their skills to the test, and challenged what seemed impossible. They managed to restore this fabled level for us to enjoy, complete with respawn points, ammunition, body armor... Because who doesn't want to play a new level in their favorite game?
The level is NOT available while playing the game normally.
Requires the use of GameShark - But for the full Citadel experience, the GoldenEye Setup Editor is recommended. An entire page has been written on The Citadel.
MYSTERY# 010: Where's Trevelyan's Personal Bodyguard?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJdYjLZq4DWqtl8a6B5dRnihso1aQZv0rPJ2h5j_KYUUPGGbNtmIi5vV8usRYAYsswWGvhwzoOBVLgHGwTZExsf3njxCw2neVwIs9sPy75dhBN5TGmA_y1pq6Iv3VHpsiLMgSjf7j-yq9hrP5CX-z9yMYvGH0ZceFWtr0CJ-uN9ANgTigAdweE-rKkoO0R/s1600/bodyguards.jpg)
If you read the Mission Briefing for the Cradle, they mention Trevelyan and his personal bodyguard, who are unaccounted for.
Most people suspected it was a hidden bodyguard in the level (maybe even Oddjob).
In George Orwell's book "Animal Farm", he makes reference to a group of large dogs that become Napoleon's "personal bodyguard". The large group of heavily armed Janus Special Forces guys really are members of Trevelyan's personal bodyguard. Collectively referred to as one. They are a bodyguard unit.
MYSTERY# 011: The Floating doors on the Frigate:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSbhybg5kbT2jd-XCblxAI6Lf74F6G7mqu7JQIzizm_W0EP03D05bpBbeXM2uYkte-yEbncSjrrTINflq57_GDfcaATZ5xmsoPgzwV9hdMBL3SVvQOTVNUnC2DKbx5OnfJyYcjyXzFAxdi8uzNAJoog8EwkCeJvi1HQ91wLeKJdprSMH9ZHGOnDRn22o7_/s1600/frigdoor.jpg)
You can open the first door, and then pass through it, and throw mines, and shoot the second door. You cannot reach the second door without falling down though.
Finally, this mystery is solved. The doors are leftover from not being completely deleted; If you plant mines on the floating doors, then go back around to the hallway before the two hostage rooms, you can detonate the mines, and they'll explode in front of you, without fire, just a "paper explosion". The doors are left over from a slight change to the level, where two doors were removed. You still walk through the doorframes all the time though!
It's just that the doors were deleted, from that angle... You've probably noticed the doorways without doors, right? Well those are where the floating doors are! You just can't normally see them.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsPcQOGr9RUIjI1lOMKWpefEJQzm7LxSAlNbItUVKHBAA1rzbV8fZZTLZVfEwLCyl3kBRrEsZRm_9eX1wGWLcZvE2O6c9Y4ChTOuRXNOcYIx21rUew9T1Ytnd8URdNeK-d2D29XrY5v0mUQnHoM0Q86lmWtH5aDphCh3ikEO9E4gvTKh71KJ2_Tj8lkZvo/s1600/floating2.jpg)
You can open this door in mid air, go through it, turn right, and see the door pictured above.
MYSTERY# 012: The opening Silo roof:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRl0I9MyQF2tpgPY9erPpUxuJOQMHuMLkF3hkvuLZm3NGvMBnkFreJMg-ZYq3yzx4R89-GAWWzCZkNdLLXQJ0E6TyyRLcmYR_XpZ-TLyctnNkwFy9GoPCKR3uASZ3By6O7v-FA7WlVmxahweu0Xqx3yDHRyByl46cQe5JRTwNT4RSRCHRqI-_FQF0rATT4/s1600/open.jpg)
You can open and close the Silo's roof at will, and even use Ourumov's key (see next mystery) to open and close the Silo.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6z5THPBMy_x1CQx3zYacD2g4XUtoM5T4OgVT4pFHcRqXZfFXePBYXHuXVTOnqXIUNswbVXOw2S4Dr0ahRoUl3oseO-N_DGneqcnaK5sNFwxAdJ4A5_q6y9ypwWfawkqval8qpGJcFHblOT9cCpIfJ-aOJZk_2UcfLOcvCEH7I1NR8gomZBWq1Xzi92yWg/s1600/open2.jpg)
There is also a connection with Ourumov's key...
Once you're inside that part of the Silo, select the key as your "weapon". If you press "B", or try "A", while you're using the key, the roof will open at your command. Press "A" again, and the roof will close.
MYSTERY# 013: Ourumov's Briefcase and Key
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXXBnzfHL2hnoOEWeIR-Z0POsz7Ac2oNu4I3Sczkp2OhCZDA4fQDgKFJi3H2fLc6soTHerBW7mMjGBF99-VYy3jtRCwbxgis3QRE_W9eEIDplPh3-_t4eHxo3dLwXAyzvVx_OKvuE5n9K76AtBTc6jRo_zQfsoMj2G9cXjgS2aG-kJHMefzYf6k5Ej6e-c/s1600/ourumovstand.jpg)
You can see the briefcase in the inventory, but the key simply appears as a dash.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgBkx9hBBYPZdZRe9kava5pt3sSj59cD-UjU3oacF7T20uaIYeieIUCOgFeQwZXcAp11L5Tpreq93nRLUCXHJFY1M71ec8Ew_8daGzNgffZHQImuxx1Gb8vx1wAV4rj1Y68oyR1WUj1bF3xSGWLkSXNUwy52ZkVv_9eSLrIXHhuPwOYJMmLd3_1WsmuqQQ/s1600/silokey.jpg)
At another time, it's believed to have been GoldenEye satellite papers, possibly the one that is collected in Bunker 2. After you kill Ourumov, his key still has a purpose. Go back through two fuel rooms, and after the second, proceed straight through the hallway to a Silo with a missile in it. From your inventory, select Ourumov's key. As an item it does nothing. But, press "B" and the Silo roof opens! It proves that the key has… or had a purpose at one time. If you use a Gameshark, you can walk through all of the doors and kill Ourumov. Then, you can open every door with his key. The Silo's master key?
MYSTERY# 014: Test tubes and beakers on the Facility ducts
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIwzrb3hGLJW90mC_uTppg647n4t-w_GZU5MmOs7hw6lDGmk3psTtJTf3zgXOkZNKVFKLxXGt5SEdBfMOzird0fnqQI5Z4ZBtWvYNB5a6JjleSilpwAp-YmKkD-E_StGMxE1XbRu70lvalPlQzgcSTdki7oZbreQN9hyRF4ZH0If_FamGfHNo59SO6LMqE/s1600/beakers.jpg)
In the Facility, if you go through the green hallway, you'll come to one of two corners, and you can look straight up through a big gap in the ceiling and see some small white ducts. If you zoom in with your Sniper Rifle, you can see some test tubes and a beaker. You can shoot and destroy them. No big deal at all, but why were they even put there in the first place?
Reportedly, it was that the designers appreciated seeing other details like that in other games so they decided to include one here.
MYSTERY# 015: The Statue and Cradle Multiplayer:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPYcVZc8a6D_XvdbNURR1yaBYXxJY3tWhyP_iUKDQSrh-xLt5dqIDOpd-2uyyTuJte0FkP8vK0-uPjJY6uQN9uQjM2qGOo__2CuRnY2pVXtOv918UdeT67kOtOw_XcSnnI7Xnj8gB4anrJsnhpy9Sef9z5XholM-UNBx_JfKNzL5uiBX8OsE9cojUEwEQs/s1600/gsstatuemulti.jpg)
The setup files safely stored within the game's memory - Just never called upon while playing the finished game.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4ubDgsgZNxZuJV1anB8X0jP-zUIJbEcH8pFHxkVmijov59NnpJGT6T7KKEZN84rL8N1JwERq3h9xwEAoJFtIXF_c0iHl5lxDxDhn96v2i1xrIeUD2sjvkIo7MSYXAvM4u0ddTGhQY561FyUU-liTW5vuosHZvNuOj0CYo4SS_nR0i-BKnr3mtjgwD3C8X/s1600/cradlegs.jpg)
Interesting how they're fully functional, and accessible via one simple code.
The game's menu just doesn't include them as available choices.
They were made for Multiplayer, simply didn't make the final cut. Considering they're the only two fully playable "deleted" levels, I'd speculate they were the final two that were trimmed from the list.
MYSTERY# 017: The Vents in the Silo:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBEpeRdXAWvF6hVRHbbKIJBsqn9h02IgLpYAufdSTdcEP18W4kzENQoWugaliN3Cq8Mbgmgsmm6GS1nYPOD2QNV-q-ulAULTKpwt8LnzfgEX8uF8yxcQPhIHv06WWPRq7jQft9WI70t9DVDurJeOz9L66AStjJ7hDtNbR89LfG5Te36Px0_N0D11DMu4u5/s1600/leftvent.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYCw5xhifFmBCkTVlYgPq2fthpG7mV5KFqH_vW6r9225cXP8NKEy0k91h7cPYWttiAC1RphIGCc6c2koEAPu8McxXMC01J0sAbV8-MAEeHghNvF0IHRXyP_JTqqX5pKEB5gNk67-1yFgfbZHgHn7PImBpS9ecmTMuexaeU72MikoWaq60DfpWSv2ExIClX/s1600/rightvent.jpg)
At the very beginning of the Silo, you can look down and see this vent, and have an even closer look with a Sniper Rifle. I suspect that the area below was the original starting point for the level. They just placed a grate over it instead of deleting it. The railing ends... Have written an entire page on the Silo alone.
MYSTERY# 019: The Gate at the Beginning of the Dam:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr5cHL1YISjc0bnnE5V_D97ANWcnVyya9jy_bY1c6t0drJwC9Bd-N106-Ez90lgGWPMjP7dtV7zfPBOt9MGW_phOx0B1i5HYP4WogAdgbOj9DV_zl-S2YambCE3zsY_RtNZOF6xetTiz7JlxD8R8Axz7CdGpOJoh4JCwYxAoC1v_l0OWG20kxCPgAdeF3E/s1600/damdoor.jpg)
The door at the beginning of the Dam displays a "This door is locked" message if you try and open it. A Gameshark code can be used to open the door, and it's just some rock for detail, then nothingness. The door seems to be here just for complete detail. It lets you speculate how Bond arrived into the level, and where the large truck came from.
MYSTERY# 020: The Dam's Guardhouse Trapdoor:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUh4il3yf8Pu_3qKjMtdnZ1wv1iT1dNFLPsaXMdbsVS6qXkTWbum7AWpurw9WX7kVKqQgxfw1d1BLH0afxQr7R9LSLahHO5mnjFSyWlPTj-7jdnqagnb-zkdYzd6nnjb3_IjxFAOsK4hc48S0_PoT88w7-94oG1UYUphfoaXm6AeeA8T8J3k5BArjuY5Vv/s1600/trapdoor.jpg)
There is a blue-gray sliding door on the floor of the Dam's guardhouse, where the Russian Commandant and Russian Soldier are.
It's the guardhouse where you install the convert modem out the back.
It is believed that it was intended for Bond to locate mission-critical items.
MYSTERY# 021: The Motorbike (and Biker)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBnuv-sfiI1mnmHwaFAP212f7YU1inVUNSjWx0sojeYY644mLHc9l-3F82usJVv5WLzycHKMaDfFg9D1CZGUJlJAwKk-rbe7T6jqur4ZBPVUZP-5fl5ygMT4PnxQj1fv5xrVLO0pEaHCHT-njeEvcLaIY9RpwK5ACxDQ6JcUWHWwxPaPSzN_k4NEImxD60/s1600/motorbike.jpg)
Gameshark code is:
801E8D37 002F
801E8D39 001F
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy5Wf8W_3candf5IJugklG2JFx6w59AXjuENA8EcXubNiQjNXMu268tL8zoAetpedCp15J0zF2eEgJ2LDPrLEvw87wLfkpRQa1ALTA0haBC7jJhnTcvQldzWccX4-fPWAWsn-l4PRcBCZUigaeeD2Ah5cg3FRXaxXyubiQHXBOrGpOeTwQGd5O8NE7-2pZ/s1600/biker.jpg)
A small version of the motorbike in the Surface, as a "toy" model in one of the huts. There are also Gameshark codes to view the motorbike in place of any vehicle. The motorbike's default size is life sized. This means that it was intended to be a full scale vehicle.
And of course, the GoldenEye movie featured a motorbike in the Runway. So the bike was intended for that level. But why was it not included? Most likely difficulties in having the bike drive properly in a first person shooter.
MYSTERY# 022: The Null Gun
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCIr2naKu8Npfvp8WiRHC77O3XbTtq2Ofeo4DSKHyC9_Lt9coDqISmb9qBmH0lnV9IYXCYb1Q8a9z1D-Ct2CsS6outvSmvk4kQlPG5uvE31VPaDogjvW94HSYAAmRcUsOKLBbI3j7Km20a-NRgkKrDQaIJyUPMNYXv5jybY3CN906IVmPWKhK_qsYSrdgY/s1600/null.jpg)
To get the "Null" to appear: In Bunker 1, have the All Guns Cheat and Infinite Ammo activated. Put remote mines on every one of the TV screens that are hanging from the ceiling in the main room. Detonate them all at once.
Select Rocket Launcher, and try to fire. It won't work. Then, pause, and go all the way down to the bottom of the weapon select, and select the last weapon, it'll just be a blank, with no words. Unpause, and you'll have an invisible gun. Pause, and the game lists your weapon as "Null".
MYSTERY# 023 The room at the end of the Train:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinjiZ227s-g7peYASwCM5ZePmlBECKRrwo12qq4ulQbgxDLWRqvwtH-juGdF6y-rTCvVKyRZHnFGTb-vV4FUqf_COLmsjX9xQnqQ6KW2EJfZxlxm4NkvqT7iEkSuyoUCUSvz_v7YQRMJD_pAJzpz8L7E3jeMbf0XBWH-nQtRvoEIz3b3LaQI3WFhUYRyu7/s1600/traindoor.jpg)
At the very end, is a locked door. The door can be opened with Gameshark code 801CC4DB 0000.
It's possible to go beyond where you normally exit the train. You can reach the room where Alec and Xenia disappear in if you're fast enough, or if you use a Gameshark to walk through the doors.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQI-ZP2kBLGIZFBG6GUG7P5nIuHtOr07itEFqCbQMtZFidMBnz3oVFy7Mcd-Yk02w8AGmU3I9v8M29b-n1UTn3y590WOxRsoszhyrNvL0LNVrXd9e-fK0qrfMCYDa2KTCSqw5c41MAzlpl0xp70SkaRgGLzEgtZFhSVh8u13kDdOVxtmIfjUGRDo1sAONu/s1600/trainlocked.jpg)
MYSTERY# 038 The Surface Observatory:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqaU-4aTTHvyCO1b4cQGNYpB85Ic-YTgCGI6ugTJQd-u2sxtkDB2s5sllVFRMYu0C7pmay4qZtA8BF5i5_4WOeGjLWDnHuyYQv1-pygI2aucDAZ4GsZ12zpR-d0Xbk_iENSZiazkX-_KW9q2wPMGVVd-SbnypEN-w16wO0B1ccqRIKa7cbo3UTaPgBcHQy/s1600/observatory.jpg)
MYSTERY# 040 The Frigate's 3rd floating door:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuzg4KOTtICMVurR4326yuB3jL0gSnNca8AD7SMvkHgr1DmrNczaurqy0S_d0n0yfaJZsg_-dii_s8tQIJjgHvx59PqGxoYMBSh0Uq2bMalUA7IgVYp84ERt7mcKzNs8fM-AgG4L_p96g6YqQ_GogwB7yDWKf30vumj5_4XhBzTVS2JtQ02c9t9-3SZHgw/s1600/frigatefloat3.jpg)
The door is seen from that side. You just go down the stairs and activate the moon jump with "B", and you'll be able to hover up and down to see it.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjlH-59b8W5cLlZyMEQbz5a-QxzeCxWaF8ufGoK_kOxn_knf5pnXpNB1ZWErqA-Gb4IhTbmvuoktCt8TThU5TqrfwNgaJQoKY07srVWWld5hJ8weXH41lrTAG1wZyeXyD8wmCxNoj8lMOy1AFeeSKII5ZGtDeCAqwqjY07kHLPwCB3aPyblbXO4hS9vn1e/s1600/3rddoorfound.jpg)
MYSTERY# 041 Who Drives the Dam Truck?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFeBPwMDymTag9wqTtD0xhdS5AIwO7KqbEgv1-XbL6HYXc_B_dnB5eXoBa0SEYbZ9Ntuon4gzpQ4XGEHSLZZmhoDbC2DXNFSoSpyICsbrkdmzEvzsaXc1y9l9chr7cmo9Xre5Lhxg0wd6hlNzuEtQJC_56p5C_qL9_w-Brwfe2K3QLwZc9pEsXC5NiA7lg/s1600/truckdriver2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKFiei1M6jjHkjrIdhkm7vtWpWY-w_qNRxRmo82FEq26a93niqvliBRplYQY6exBs5_tFybwnvp_0GFKmwnr6KJXWcIN3fRgxD1M9e0YtBaRReIo9OF79KRpMmZD8ie3b1W7iwEfhY4mL5M_BBivYGKIzU19ZHtbMDQDJ1da8lswEX8vUhonmDEPReeVeV/s1600/truckdriver.jpg)
The windows are dark, and we can't get inside... Until you crouch with Tiny Bond. Just get in front of the truck, crouch, and stand up as it passes over you. You can clearly see that there's no driver.
The game's developers have since commented about Bond driving a "van". Unsure if this is a specific reference to the truck, but it's a close candidate.
Mystery #044: The Facility Bathroom Scientist:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUuJ7flxD-c8LCMxM46ULtW1HapCh91B9crYL3tPv-2jVv8tmVxAAPytbvbnFUiwsRXzxm9UnSJnkbWviCyhbnGlTDG_gd_l_712VBkaQeVameLwOkBteO-lwXMsRyxNNVi5szB5OWBuo0Y74OYR0QgE99-bvigqv5WGNlU7gREMbGJxL6BSGn_QmwvEQd/s1600/bathscientist.jpg)
He starts in the lab upstairs, but eventually rushes to the bathroom (in case the player has destroyed the door activation console).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqHyK1s4RCbTQIiqFhCCmxlHZvD4vPCJAfgIROW3_njex9uDIbdhc3W4Mozx4rI19QsKfKYEU0Opm9nIXUeULra4jGLYE6fQJygnHF8r-1BrZZZd2XGM02Hu3YqerD9XcnrYeDczbvzgAryazy0Tuo1vhnY5jpYWiau4dtvfd9FM0kTOqCdUNZaPou575w/s1600/keycarda.jpg)
An interesting comment from within the game's code, the character's action block is called "I'm bursting!".
MYSTERY# 045 The Grate above the Facility stall:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizoyJRcKZi4MRWGalv5WowJKLOpSBwRvKLwckO3oUrs27hn8Xu7gcB_TwHdDk_-jIwGwKQ9UhvcbaiDkc0tbsuC2BVhd7w8CLpjElucu2lmjwimEYAX246J8UP-1s8DU2f9bRkFXb6RLESilPNUCwZzczkvh9WaOiy_-zzFL0qHgdvRxjEz-Zkx_dtDuKi/s1600/facgrate.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5-mElGKGzQFgo-DnvQuE4r5NhC33z4NXJ4zqJuYvu2Vu1hf3Uu7pSQhqwD8A-vUh5Kc-7KQElFCz_OYzMj63fApsUkjMWL-LguFZVmVG5U4nVKjGqxsoB2XskXjR0vlaqcA8n0R0s-zJFDaCGuL2FopGk0TAM3cUwFHfJwAXcJSlLI8ogqgl-8Izn-0Ye/s1600/facgrate2.jpg)
In the Goldeneye movie, James Bond drops down through the same vent.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDsTKFbkw_9EAr0BSE-nBFatLHDu4el3Rzj90L4IAvi5St2D1yONX6i-OQdkNWzWDpdh0LgiTPFFASuzPn8oPu73liju8UwIZTCWj8l-GzxJNITlppPoqWxyhGYg9hWV2731nOXb4LIRDmnbbcqDNfr_caW2tBLZz4663_amRQw7d6n2oprhdSQifQtv76/s1600/movie.jpg)
MYSTERY# 054 Quetzacoatl in Aztec:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6dO6CJFZEmicACNdBvHGE8c6Ke2ATpNRUsvTD1SN3Hk48ErtV3tdhl4zGtBh7VxN64JFi6toopsC1hZW7QCCMZ0zaUpTGwDm2a8EnKVCC6ExP3vc87Ufu6a82-5KH5PJvpkCbRX_RxCNQd3aa8L0CacX-VXtHFfPdseEUTIXz-xuvKBNN37CzMvM1QTve/s1600/quet.jpg)
In the level briefings for this Mission, Moneypenny makes a rather obscure reference to 'Quetzacoatl', which she spells incorrectly, missing an 'L'.
Quetzalcoatl is actually an Aztec God, so it fits the level.
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