Showing posts with label Donkey Kong Country. Show all posts
Showing posts with label Donkey Kong Country. Show all posts

Monday, April 1, 2024

If You Spell 'Bananas' Backwards...

A file folder containing "Beta" Plans from GoldenEye 007.

One of many unused objects found inside the game's memory.
The most widely accepted fan theory is that the dossier was among the contents of Ourumov's Briefcase...
(which would of course contain plans for the Pirate helicopter, or information about the GoldenEye satellite)


Clearly stamped with Russian text resembling "BANANAS", rumors state the folder contains a top secret recipe for Banana Vodka Martinis.



"Does this yellow suit make my head look big?"
Others insist that it's a reference to DK Mode (the game's easiest-to-unlock cheat, by completing the Runway in 5 minutes, on the easiest difficulty).

Even the yellow Moonraker suits bear a resemblance to the banana...












Donkey goes ape over his bananas.

Another highly improbable scenario is that the Soviets had intentions of stealing Donkey Kong's Banana Hoard.




Thursday, December 28, 2017

DKC on Crank


I have a tradition that I return to every five years or so... I play through the original Super Mario Bros, a game I remember to be challenging as hell as a kid, still captivating as an adult. This time, after Super Mario Bros and the original Donkey Kong Classics, I decided to do a my first play through of Donkey Kong Country in 22 years. Just a couple things I'm curious about now... 


First, is just a minor oddity in the Trick Track Trek stage (5-2), where baddies fall from overhead platforms... There's a Klump character up there, and he never actually falls down. I don't believe it's possible to reach the platform, and there's no bonus or anything that I know of associated with it. Just seems kinda odd. Is he just there to distract you?



Next thing to ponder is during the end credits, old Cranky Kong claims that he finished the game in less than an hour, using only one life... I assumed someone had met this challenge by now....

With all the pitfalls and baddies, is it possible to get through it all without even dying once? Some have done it in less than an hour - But they've lost a few lives.

The best video I've found is this guy who does it in 31 minutes. Yikes!
Donkey Kong Country - SPEED RUN in 0:31:00 by tjp7154
https://www.youtube.com/watch?v=3qsAMzOWG78
(Just past the seven minute mark, and he's already conquered the second WORLD.)

He absolutely flies through each level as Diddy Kong, spending more time in the air than on the ground... I believe he only dies once, in Torchlight Trouble (falls into a hole in the pitch black cave).

Of course, simply defeating King K. Rool doesn't include getting all the bonus areas to earn 101%... Though some players have STILL managed find score 101% within an hour, which is a crazy feat by itself. Time spent on the map does not count towards your time, only time spent playing levels and bosses. Most players will save their games, quit & restart if they die, so wasted minutes won't count towards their total time.
I was like most players who hoped for a special message or something for completing the game with one life in an hour. Sadly, no such message exists. Best you get, is a nod from Cranky Kong after you score 101%, he says you're nearly as good as he used to be.


Wednesday, December 27, 2017

Going Ape for DKC

Playing through Donkey Kong Country has me pondering which can be considered the most difficult stage in the game...

Of course the simple answer is that different players will consider certain points to be more challenging than others...


 

As a kid, I hated Stop & Go Station (2-4). Breezed right through it as an adult.
Mine Cart Madness (5-5) also gave me a hard time, as did Trick Track Trek (5-2) and the similarly troublesome Tanked Up Trouble (6-1). I would have also had Blackout Basement (5-6) and Loopy Lights (6-4) on my original list.


Other players seem to have the hardest time with Snow Barrel Blast (4-1); Visibility in the snow storm totally sucks, and it does contain an easy to miss bonus area. Poison Pond (5-4) is another level that causes problems with murky waters, spinning razors and piranhas.

Personally, I was never a fan of Ice Age Alley (4-3), which includes the return of Manky Kong.


Twenty three years later, the cursed Trick Track Trek (5-2) is still on my list. Navigating precise jumps to avoid obstacles while on a moving platform isn't overly difficult, it just requires patience, timing, and a series of perfectly executed jumps.

Manky Kong also guards the access to a bonus barrel and animal token... But most players being relieved to see the exit sign of Trick Track Trek are happy to jump past him and get the hell out of there, likely to only stumble upon one of the best hidden areas if they're returning on a quest to find everything.



Elevator Antics (5-3) caused considerable cursing and swearing, falling into pits and getting killed by Zingers.
Elevator Antics also contains one of the best hidden bonus stages, quite possibly the final one I needed to find back in '94. Up and over a Zinger and off the screen to the right, is a long high ledge as you navigate your character to a door that's completely hidden off screen and above the map, reminiscent of the first warp whistle hidden in the fortress of Super Mario Bros 3.



Oil Drum Alley (5-1) gets a nod for the simple reason that it contains what is possibly the best hidden bonus room in the entire game. There are a number of shady practices at Kemrock Industries Inc. But concealing a bonus room within a bonus room is particularly devious...

The room can only be accessed by deliberately winning a single banana in the previous bonus game, and ignoring the better prizes. The banana turns into a barrel, which can be used to break open the wall to the right... If that's not tricky enough, the bonus game ends and you're returned to the level as soon as the wall is broken... The only way to enter is to jump through the wall while still carrying the barrel.
 There are fluorescent arrows that indicate an enter and exit, but we might just assume that it's just part of the background, simply indicating the exit of the room we're already in. The bonus within a bonus challenges you to spell "DONKEY KONG COUNTRY", where you can earn up to six lives.



Tanked Up Trouble (6-1). Another moving platform along a preset course, this time with a twist - The need to collect fuel barrels. The stage also has an "invisible" unmarked bonus barrel near the start of the level that can only be discovered by accidentally (or intentionally) jumping off the platform into nothingness.


Another stage many consider to be most difficult is Platform Perils (6-5), the game's final "regular" stage, which I certainly wouldn't label easy. A bottomless pit, with a series of small platforms, some of which are occupied by stronger breed of Krusha baddies that can only be killed with barrels. The level contains a considerably difficult to locate bonus stage at the end of the level, underneath the final walkway.



These stages round out my final list in no particular order, because we're splitting monkey hairs at this point.
*Oil Drum Alley (5-1) On the list because of the crafty bonus room hidden within a bonus room.
Trick Track Trek
(5-2) Considerably difficult, plus an easily missed bonus barrel at the end.
Elevator Antics (5-3): Troublesome enough, and has bonus room door hidden up above the screen.
Tanked Up Trouble (6-1). Difficult on its own, with an invisible bonus suspended in the void.
Platform Perils (6-5) Another tough level with an easily missed bonus area under the final walkway.




Thursday, December 21, 2017

Kong & Country

Got back into the original Donkey Kong Country for the first time in 22 years...
Makes me feel old 'cause the first time I saw Donkey Kong, he was chuckin' barrels at me.

Nearly forgot how beautiful and amazing the original DKC was. Might have had almost as much fun as I did first time round...



I have no idea how the hell I managed to locate all the areas and get 101% before Internet walkthrus and videos.

I was gonna see if I could manage to complete the entire game without looking anything up. After all, I did it back in the day...

I was cruising right along and finding all of the bonus areas until stage 3-4: Vine Valley's "Orang-utan Gang". The level contains five bonus rooms, three of which are secret rooms that are broken open with the same barrel.
As a kid, I'd spend hours searching a level until I found everything. Don't have the patience for that anymore. If I get frustrated trying to find something, I'll just look it up. I've got shit to do. I'm actually kinda glad I got stuck, because it led me to stumble upon the coolest thing since sliced banana bread...

DKC Atlas
www.dkc-atlas.com/
Animated maps with animated, bananas, barrels, and backgrounds... The Donkey Kong Trilogy maps with every single bonus level and banana, meticulously mapped out using the actual textures and sprites from the game. This Kicks Atlas!


Most often, a hidden bonus area is hinted at with a KONG letter or a trail of bananas in a seemingly unreachable area... As a hint that there's SOMETHING there. But the game contains several bonus stages that are completely hidden, and seem to be found by pure accident or by intrepid explorers obsessively scouring the level. 
The only real clue we had in 1994 was if a level's name had an exclamation point added to it (!), we knew we had found everything. Had noted that some level names had exclamation points, while others did not... Saw difference between a few game save files, reasoning it must be an indication that you'd found everything in a stage.

The final bonus area hidden off screen and under the walkway of the last stage, "Platform Perils". The total count appears to be 33 percentage points earned for completing the levels... Plus 67 hidden percentage points for the hidden bonus areas for 100%. Defeating King K. Rool also counts for 1%, for a total of 101%.

I always remember DKC2 being my favorite of the trilogy, though I hadn't played much DKC since the sequels were released. Hoping to eventually re-play DKC2 in its' entirety.

Released in 1994 for the SNES, Donkey Kong Country is a true a classic.