Wednesday, May 8, 2024

Playing Director...

Lights, Camera, Action Blocks

The camera angles in GoldenEye's Bunker 2 mission were fine just the way they were... But it's always fun to have more, and see things you don't normally see.

A Dual Klobb-Wielding, Keycard Carrying Arctic Commando.

Modifying the Intro Cameras in GoldenEye 007. The game will display one of three different camera angles during the opening cinematic. Added some new angles that I feel are just as interesting.

Doing a bit of spying on the guard who carries Keycard B. It gains access to the doors visible behind him, where Bond will collect a red clipboard from a guard.

The potential is there to do so much more with this (already) amazing game.
Some levels (like Silo) offer just one a single intro camera by default.

Looking down as he walks towards the camera...


A pair of high angle shots.


Looking down as the guard walks away


The guards will start their patrol paths as soon as the level loads, which is particularly entertaining to watch.

Captured this same guard from FOUR different camera angles...

Especially cool because he walks through a set of doors during the intro.

Another low angle shot. Almost as good as the first one.





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