Monday, May 13, 2024

More White Magic...

SMB3: The Secret White Mushroom Houses

Super Mario Bros. 3

Taking a look at the unlockable Toad Houses in the later stages of Super Mario Bros. 3. (World 5-5 and World 6-7)

Collecting a minimum number of coins in a certain stage will trigger the White Mushroom House to appear on the board.

A special power-up awaits Mario for pulling off the feat.

Three risky coins here in World 5-5. The game is rigged so the coins reset when Mario goes down a pipe - So he can double back to collect them again.








Skyfall...

World 5-5

World 5-5
(28 coins to unlock the White Mushroom House)

Not an overly difficult stage, just a slightly annoying challenge to actually get those last few coins (again)...

Gotta risk Venus Fire Trap Piranha Plants to bank three measly coins, then backtrack to go down the pipe.










There are 10 coins to be found inside the pipe.


When you exit the pipe, Mario is far off to the right...
Gotta backtrack to find some missed coins.


The player could easily bypass the 14 coins (half of which require a death-defying performance on Donut Lifts).


Before even entering the green pipe, Mario collects the first three coins (along with a Super Mushroom).

Upon exiting the pipe, he has to not only scroll backwards to get 14 coins, but all the way back to the Piranha Plants to collect a couple lousy coins - Which are absolutely necessary towards the final count.

Going back to collect the coins, I always seem to lose my Tanooki Suit.
It tends to happen near those cursed  fire-spitting, pipe-dwelling Piranha Plants...

The tradeoff to get a P-Wing hardly seems worth it - But it's just a neat trick.


With just enough money in the bank, I'm getting out of here.
(Actually began the level with 99 coins - So with 28 displaying on the register, I'm technically one ahead)

So incredibly twisted that it's impossible to unlock the White Mushroom House in this world without collecting that series of coins twice...






Cold Hard Cash...

World 6-7
World 6-7
(78 coins to unlock the White Mushroom House)

A bit reminiscent of the very first White Mushroom unlock stage back in Grass Land (World 1-4)...

Here in World 6-7, the level here scrolls not just sideways, but upwards and diagonally.

It's also an ice-sky level, to add to the challenge.

No other level requires more coins to unlock the White Mushroom House.

Really doesn't feel like 78 coins through... They typically appear several at a time, with a large pot of gold at the end (retrievable only as Fire Mario).






Collecting all the coins will take a few tries, a few precision jumps...
Also stomping a couple of Fire Chomps before they mess things up.


More risky coin-collecting via Donut Lifts, but at this stage in the game we're used to it.


Partway through the level, Mario switches Racoon Power to become Fire Mario.

Foregoing flight may seem counter-intuitive in a level like this, so it's tempting to bypass the Fire Flower...
But Firepower is needed at the very end of the level to melt the remaining coins from ice blocks.




Gotta make it all the way to the end as Fire Mario...


World 6-7


Fireballs will free the coins that are trapped in ice right at the end of the level.

Also hidden (to the left side) in that field of frozen coins is an invisible coin block...
It contains a single bonus coin (for luck?).

Actually failed on the first attempt, missing by a single coin...

Next time, finished and came out ahead. Not exactly sure which coins were missed - Possibly failed to collect one or two at the very bottom of the Donut Lifts.

White Mushroom House
(World 6 Map)



The White Mushroom house appears on the board (after several attempts on World 6-7), with the Anchor as a reward.


Again, hardly seems worth the effort. But it's something to accomplish it at least once.







Extra Credit Assignment:

World 6-8

Although it has absolutely nothing to do with the White Mushroom House, I personally find that collecting all the coins in the very next stage (World 6-8) is an even more challenging task...

Obviously, a P-Wing is needed to collect the coins with (relative) ease.

But is it even humanly possible to collect all the coins without a P-Wing? Can plain old Raccoon Mario takeoff and stay airborne long enough to grab them all?















A popular web search exists, so people are looking for a World 6-8 walkthru without a P-Wing.

I'm just not sure if a guide or video exists...













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